Copyright 2005 Andy Statia
Bimha model Name: Bimha
Type: main character
Description: Bimha is a bird-like creature who has fallen into a "Alice In Wonderland" style rabbit hole. The game focuses on guiding Bimha down through the depths of the endless pit, avoiding dangers and collecting treasures.
Dopie Fish model Name: Dopie Fish
Type: benevolent creature
Description: The Dopie Fish travel in schools of 6-8 members. They like to swim at shallower depths where the light is brighter. These docile creatures have the peculiar trait of repelling hostile creatures. Thus, Bimha may save itself from dangerous foes by swimming with the Dopies for a time.
Spinder model Spinder flying Name: Spinder
Type: enemy creature
Description: Spinder resembles some sort of desert insect. This matches its behaviour well. Spinders travel singly seeking out prey to sting. Each sting weakens a creature, thus making it easier to subdue. Should Bimha succumb to the Spinder's sting, it will be carried off to its floating lair where it will be wrapped in fibres and later eaten.
Revised Optifice model Name: Optifice
Type: neutral creature
Concept: Adam Blahut
Description: The Optifice is a small sensory enhanced worm, capable of both seeing and hearing through its eye. Sometimes travelling in groups of up to 5, the Optifice likes to cling to any floating objects when not eating. This is due to the fact that the Optifice lacks sufficient levitation glands to fly long enough to catch food, thus they must ride floating debris until in range of edible materials. Though not harmful, Bimha should avoid the Optifice since once they latch on, they become a tiring burden and may only be removed when nearing a food source for the worms.